Build Recommendations

In UCGO your "build" (how you distribute skill points) is crucial. The following are hints and tips for making a highly effective build.

Weapon Types
There are a few weapon types in UCGO, these are: Beam Cartridge, Shell-firing, Sniping, CQB and Hand-to-Hand.

Beam Cartridge
Used for all beam weapons, except sniper rifles. All of which use beam cartridge ammo.

Shell-firing
Used for the most versitile class of weapons, including: machine guns and rifles; bazookas; cannons; rocket launchers; vulcans; and vehicle rockets.

Sniping
Used for sniper rifles(Longrange Beam Rifle, Sniping Beam Rifle and Sniping Beam Rifle Custom)

CQB
Used for beam sabres, axes, swords, heat rods, naginata and boomerang cutters.

Hand-to-Hand
Used for MS grapple, claws, hammer gun and arm punch.

Common Build Mistakes
There are a few common mistakes made by new players when they start playing UCGO, I made many myself when I started.

Crafting skills on a combat character.
This will tie up skill points that could be used by vital combat skills. I recommend creating a seperate character for your crafting and mining needs.

"I can use shell and beam and CQB and Sniping"
Now, YES, this may seem effective when you hunt the low level NPC camps. BUT, it's not, there is no effective "I can do every thing" build. You will struggle against higher level NPCs, and be steam-rolled by any player that has a half decent build.

Focus your skill in one weapon type (Beam Cartridge, Shell-firing, Sniping, CQB or Hand-to-Hand). Or two skills at most, this is commonly called a hybrid build, and they are very tricky to balance into an effective build, though they do exist, with draw backs that may require special play styles.